This has nothing to do with the ability of its writers, because I know they can write dialogue that captures a character's alignment pretty well. This state of affairs is particularly frustrating because developer Owlcat chose to make these options so shallow. You've just decided you don't like them, so you murder them, right in front of your paladin pal. And there's never any additional context. This is the evil solution to pretty much every problem: kill. But you can also kill him the moment he introduces himself, before you know he's carrying something you want. It's the one where you can murder a man for his keys. There are even some characters who I thought would be recruitable but aren't, such as Nurah, using the trickster mythic path you can trick her into being on your side during the Drezen siege but she still isn't recruitable.In only one of these examples does this choice make even the slightest bit of sense. It's kind of sad that most of the more interesting classes you can get for companions are locked behind the lich path or are hidden. There are so many options to choose from that it's quite baffling that their classes are so boring, it wouldn't be much of an issue if you could simply change their class, but you can only retrain them from the level you get them at. That may sound like a good variety, but it's really not, most of them play alike. On the other hands their classes are kind of a let down, for the 12 normal companions, there are 3 dedicated ranged, 3 basically dedicated healers, 3 dedicated front liners with 2 being possible tanks, 2 melee/spell casters and only 1 dedicated spellcaster. The companions themselves are actually pretty good, a great variety of personalities and quirks.
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